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Frontend Lead Software Engineer (Remote)

swarmaero
Remote
Remote$250k–$325k· about 2 hours ago

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Software Engineer, Frontend Lead

Department: Legion

Location: Remote

Compensation: $250K – $325K • Offers Equity

Employment Type: FullTime

Swarm Aero is redefining air power, building the largest swarming UAV and the most versatile swarming aircraft network in the world. The company is moving quickly to launch the first aircraft designed specifically for swarming, as well as the Command & Control software to mobilize swarms of thousands of heterogeneous autonomous assets and empower human operators to achieve superhuman results.

The team has created and exited multiple startups, negotiated defense deals worth billions of dollars, and designed and built 30+ novel aircraft, with aerospace experience from Scaled Composites, Airbus, Archer Aviation, Blue Origin, and Boom Supersonic.

Most frontend roles ask you to move pixels around a dashboard. This one asks you to architect the interface that controls the largest drone swarm on the planet.

Youll lead the frontend architecture for Legions Command & Control platform: the software that lets a single operator plan, direct, and execute missions across a networked swarm of heterogeneous aircraft, in real time, over intermittent comms, at a scale nobody else in the industry is attempting. This isnt CRUD. Its real-time, dense telemetry visualization, and interface design for a problem space that barely has prior art.

WHAT YOULL DO

  • Own and architect the frontend for a C2 system directing swarms of heterogeneous aircraft

  • Build real-time, collaborative interfaces for controlling large numbers of aircraft simultaneously, even when comms drop

  • Design and ship new UI concepts for representing vehicle telemetry, sensor data, scheduling, crew resources, data link management, and more, much of it with no existing playbook to follow

  • Set the frontend architecture, patterns, and standards that the rest of the team builds on

  • Ship early, ship often, backed by strong CI/CD, QA, and DevSecOps

WHAT YOUVE DONE

  • Degree in Computer Science or equivalent experience

  • 8+ years building complex, production frontend applications, with a track record of owning frontend architecture

  • Elite UI/UX instincts and the tools to back them up

  • Deep experience building production web interfaces with React or a comparable modern framework

  • Experience mentoring engineers and setting technical direction for a frontend team

WHAT SETS YOU APART

  • Experience with both immediate mode (games, simulation) and retained mode UI paradigms

  • A track record with performance-sensitive application development

  • Familiarity with video streaming protocols

  • WebGL/OpenGL experience

  • Experience with geospatial applications

WHY THIS ROLE
Youll be one of the earliest engineers shaping how humans command autonomous systems at scale, work thats currently being defined in real time, by a small team, with your fingerprints on the architecture. If you want to build the future of human-swarm interaction rather than maintain someone elses, this is that seat.

ITAR requirement

To conform to U.S. Government export regulations, applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.

Swarm Aero is an equal opportunity employer. We value diverse backgrounds and experiences and make employment decisions without regard to race, religion, national origin, gender, sexual orientation, age, veteran status, or disability.

What We Offer

  • Meaningful equity in a high-growth defense technology company

  • Competitive base salary commensurate with experience

  • Medical, dental, vision, and 401k

  • PTO and paid sick leave

  • Monthly wellness stipend

  • Daily catered lunch (office)

  • Paid parental leave

  • Direct impact on a critical national security mission

  • A world-class team of engineers and operators solving genuinely hard problems

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