Lead Producer, Publishing
Straight from Skydance’s careers page. Apply on the company site — no recruiter, no middleman.
Lead Producer, Publishing (6-months Contract)
Team: Interactive Publishing
Location: California (Remote), Arizona (Remote), Florida (Remote), Michigan (Remote), New York (Remote), Remote, Texas (Remote), Washigton State (Remote), North Carolina (Remote)
Commitment: Temporary
Workplace Type: remote
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
Paramount Games is hiring an experienced Lead Producer to join our Publishing team. In this role, youll partner closely with our development studio(s) and internal publishing functions to drive milestone delivery, keep cross-functional work aligned, and manage day-to-day execution across one or more high-profile AAA titles. Reporting to the Executive Producer, youll act as a player-first advocate, pushing features and milestones forward on time and to a high bar of quality. Youll help steer project plans, spot and manage risk before it becomes a problem, and keep every stakeholder, from development to marketing to platform partners, on the same page.
This role suits someone whos energized by fast-moving, ambitious production environments, and who brings structure and follow-through to complex, multi-team efforts.
Responsibilities
Game & Industry Fluency — Bring real knowledge of how games get made to the table: how features and creative decisions translate into player experience, and where established workflows or delivery approaches could be sharpened.
Judgment Under Pressure — Help plan and deliver milestones by making sure the right people have the right information at the right time. Weigh scope, schedule, and cost tradeoffs, understand what ripples downstream, and escalate risk before it compounds.
Day-to-Day Production Leadership — Run execution for a defined set of features, workstreams, or an entire title. Help balance competing pressures of quality, time, and cost, flag risks and opportunities to leadership, and solve the daily fires that come with shipping a AAA game.
Cross-Team Relationships — Build real working relationships across the studio and publishing organization. Get multiple disciplines rowing in the same direction, and surface misalignment or gaps before they cause delay.
Clear Communication — Write and present updates that land with stakeholders at every level. Build the decks, milestone docs, and reports that drive decisions, not just record them.
Player Advocacy — Keep the player experience in the room during every tradeoff conversation. Work with Research, Community, Data, and Product teams to make sure player impact shapes prioritization and stay tuned in to player sentiment throughout the titles life.
Quality Ownership — Hold every deliverable, from early milestone builds to final polish, to a high standard. Track quality risk proactively, keep it visible across teams, and help drive resolution of known issues so the game feels solid across every platform it ships on.
Requirements
- 8+ years in game production, publishing production, product management, or a related discipline with experience over a titles full lifecycle, including post-launch.
- Experience with live service titles or ongoing content pipelines.
- Comfort working across distributed teams and time zones.
- A track record partnering with both developers and internal publishing groups (Marketing, BD, QA, Research, etc.).
- Demonstrated ability to manage schedules and stakeholder communication across multiple concurrent workstreams.
- A steady hand with ambiguity, and sharp instincts for spotting risk early and triaging it fast.
- Strong writing and meeting-leadership skills, with the ability to build alignment through documentation, not just conversation.
- A demonstrated ability to earn trust across a wide range of partners through clear communication and a genuine player-first lens.
- Real passion for games, with the ability to articulate what great looks like for a given genre.
- Experience managing feature-level budgets or financial workflows is a plus.
Bonus points
If you have both development and publishing side production experienceSimilar remote jobs
More like this →
Pomelo Care
Technical Lead, Patient Experience (Remote)



Discover More than 100,000 Hidden Remote Jobs Before Everyone Else
Unlock All Remote Jobs Today
Simple pricing. Big savings on Quarterly and Yearly.
Monthly Access
- Instant access to fresh remote jobs from 500+ companies
- New opportunities added hourly, often 3-7 days before anywhere else
- Advanced filtering by role type, stack, pay, and location
- Priority customer support
Yearly Access
- Everything in Monthly
- Save $169 (~74%) vs paying monthly
- Average job search takes ~6 months - get covered for the whole journey
- Less than the cost of one lunch per month for competitive advantage
- Equivalent to just ~$4.92/month