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Game Capture Artist (Unity / Unreal) (Remote)

Keywords Studios
Remote
EnglandRemote· about 4 hours ago

Straight from Keywords Studios’s careers page. Apply on the company site — no recruiter, no middleman.

Mid- Level Game Capture Artist (Unity / Unreal)

Location: England, United Kingdom

Department: Marketing

Workplace: remote

Description

At Keywords Studios, we turn our passion for games, technology, and interactive storytelling into world-class support for the creators who shape the industry. Since 1998, we’ve grown into a global network of 70+ studios, partnering with the biggest names in gaming across every stage of development — from early concept to launch and live operations.

Our goal is simple: to be the go-to global platform for technical and creative services in the video games industry. We help teams stay agile, scale quickly, and focus on building unforgettable player experiences. With deep expertise across our industry-leading service lines and a worldwide team of specialists, we work side by side with our clients as their trusted partner, providing the talent, technology, and reach needed to bring great games to life.

Role overview

Digital Media Management (DMM), a Keywords Studios company, is a leading full-service digital agency, content studio and incubator specialising in social-first, “always-entertaining” marketing. DMM works with movie studios, television networks, game developers & publishers, streaming services and consumer brands to create groundbreaking social media campaigns via fan activations, innovative content creation, results-driven paid media planning, and strategic influencer-brand partnerships.

Were looking for a Game Capture Artist to join our award-winning team. Youll stage, shoot and scrutinise in-engine shots across specialised development builds to create the best content possible for our clients.

Our client list and fast growth come from a culture of no-waffle and a strong creative focus. The successful applicant will need to live those values and hit the ground running without heavy hand holding.

Key responsibilities:

  • Create high-quality in-engine capture using game development builds and Unity projects. This means setting up cameras, staging scenes and characters, and rendering high-resolution, high-frame-rate footage through the Unity Recorder and, where needed, Unreals Movie Render Queue
  • Meet capture deadlines, which can sometimes be very tight, and manage your own time efficiently
  • Keep a sharp eye on quality, pushing lighting, post-processing, resolution and detail levels to get the best possible image from each build
  • Select and stage shots that meet the brief, telling a story through capture and showing off each game and its features in the best possible light
  • Fully understand the latest build and project version of each game, and be the main point of contact for all game and engine updates
  • Edit captured footage in After Effects and Premiere Pro, using editing techniques to make it as exciting as possible
  • Build and maintain reusable capture setups, such as camera rigs, Timeline sequences and lighting presets, to speed up future work
  • Gather high-quality assets (characters, environments, UI, renders) and export them from the engine when needed

Requirements

  • A passionate gamer with a broad appreciation of mobile, PC and console titles
  • A willingness to learn each game and its project setup inside out, and to stay hands-on with it every day
  • Someone who can adapt to game development builds and Unity projects that are always changing, including version updates, new scenes and shifting assets
  • An understanding of game trends and how games are marketed across the gaming landscape
  • Creative problem solving: finding ways around bugs, broken scenes and build issues to get the shot
  • A keen eye for composition, camera movement, lighting and framing
  • An eagerness to develop in-engine cinematography techniques and creative storytelling skills
  • A collaborator who can work efficiently with creative, editorial and client-side development teams
  • Strong proficiency in Unity (essential), including Cinemachine, Timeline, the Unity Recorder and working across URP/HDRP render pipelines
  • Working knowledge of Unreal Engine, including Sequencer, Movie Render Queue and cine cameras (highly desirable)
  • Previous experience in a game capture, in-engine cinematics or trailer production role (essential)
  • Knowledge of Adobe After Effects and Premiere Pro
  • PC proficient, with experience capturing from both PC and mobile builds (Android/iOS)

What do we offer?

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides equal opportunities for all employees and potential employees.

We aim to keep the process transparent and supportive at every step. We appreciate your interest in the role and look forward to getting to know you better throughout the process.

Our recruitment process is fully online and remote. We value each application and review every candidate individually. Our recruitment team will get back to you as soon as they can to inform you about the status of your candidacy. If youre interested in joining our team, we highly encourage you to apply.

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By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

____________________________________________________________________________

Role Information: EN

Studio: Keywords Studios

Location: Europe

Area of Work: Marketing

Service: Engage

Working Pattern: Full Time, Remote

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