QA Engineer
Straight from Colonist’s careers page. Apply on the company site — no recruiter, no middleman.
QA Engineer
Department: Engineering
Location: Any Location, Serbia, Poland, Turkey, Vietnam, Russia, Malaysia, Romania
Employment Type: FullTime
Wanted: Colonist QA Engineer
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation:
Competitive salary paid in USD
Negotiable range based on experience and location
About Colonist
Were building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. Were a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
Youll own product quality for a game played by millions, and youll do it by shipping fixes, not just filing tickets. Most QA roles stop at I found the problem. This one doesnt. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching whats broken, whats confusing, and what shouldnt have shipped the way it did.
You Will
Fix quality issues directly in the codebase
Drive fixes for larger issues end-to-end
Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
Catch things that arent bugs but are wrong: bad UX, illogical behavior, things that shouldnt have shipped the way they did
Ensure every significant change is tested across web, mobile, and Discord
Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
You Are
Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
Sharp on detail and strong on judgment, you know when something is a bug and when its a product problem
Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering
Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
AI-fluent: you actively use AI tools to work faster and smarter
Self-directed: you find problems, figure out solutions, and ship without hand-holding
Responsive: you treat broken production like a fire
Bonus Points
Youve done QA on multiplayer or real-time games
You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
You play Colonist or board games in general
Our Values at Colonist
We strongly adhere to these values in our team; if these resonate, then youll love working here!
Dependability
Were self-driven players who deliver without needing supervision. When we commit to something, we make it happen.
Ownership
We take full responsibility and go beyond our roles to improve Colonist.
Clear Communication
In our remote environment, written communication is key. Were direct, structured, and always keep our team in the loop.
Efficient Execution
We move fast and focus on impact. Instead of getting stuck on perfect solutions, we find practical ways forward and get things done.
Continuous Learning
Were curious problem solvers who love a challenge. We constantly seek new ideas, embrace feedback, and arent afraid to change our minds when were wrong.
Why Colonist
Your work ships to 3,6M+ yearly active players
Async culture; deep work, no performative meetings
Unlimited vacation, yearly team offsite, full work equipment
Budget to experiment with any AI tool you want
Access to all company metrics and internal discussions
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