Senior Technical Animator
Straight from CI Games’s careers page. Apply on the company site — no recruiter, no middleman.
Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, were seeking a talented and dedicated Senior Technical Animator to help us create ground-breaking experiences that captivate players worldwide.
Key Responsibilities:
Technical Implementation & Animation Systems (Unreal)
Act as a key contributor to Unreal animation technology, helping to implement and
maintain the technical vision for character pipelines and runtime systems.
Design and maintain complex animation systems within Unreal Engine, with a heavy
focus on Animation Blueprints and Control Rig.
Contribute to the integration of new characters by implementing their Physics and
Cloth assets, and fine-tuning their LODs.
Research and prototype new techniques to enhance animation quality and workflow
efficiency for the wider team.
Characters & Pipeline Support (Maya)
Participate in the creation of high-quality character and weapon rigs that meet the demands of our artistic and gameplay vision, using our internal Maya rigging tools.
Skinning high density characters with optimal deformation
Modifying and adapting Python-based rig definitions so as to address unique character requirements, all the while keeping the codebase consistent
Collaborate with engineers to solve complex technical challenges and ensure the performance and stability of all animation systems.
Collaboration & Mentorship
Provide technical guidance and feedback to junior and mid-level technical
animators, fostering their skills and growth.
Collaborate closely with the Technical Animation Lead and Director to translate
artistic needs into robust technical solutions.
Document best practices for the technical animation pipeline to ensure consistency
and quality across all projects.
Track your progress on a daily basis and help evaluating and scheduling upcoming
tasks
Key Requirements:
5+ years of experience in technical animation, with a proven track record in a senior capacity.
Shipped at least one AA+ title in a technical animation capacity.
Expert-level expertise with Unreal Engine, specifically with Animation Blueprints, State Machines, and Control Rigs.
Solid knowledge of dynamic asset types, in particular Physics and Cloth Assets.
Proven skills in Maya character rigging and skinning for realistic characters.
Strong proficiency with python tools programming.
Outstanding communication skills and the ability to collaborate effectively with artists and engineers.
Desirable:
Proficiency in C++
Experience with procedural animation techniques
A deep passion for and expertise in the Action-RPG or Soulslike genre
What we offer:
5 months freelance contract with immediate start
Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
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